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Post by Deleted on Jan 6, 2014 22:15:31 GMT -5
FFAMRAN MIED BUNANSA Age: 23 Gender: Male Alias: Balthier Sexuality: Heterosexual World: Ivalice (FFXII) Job: Sky pirate Alignment: He'd prefer those with the most coin, but typically allies with those on the side of good
APPEARANCE HEIGHT: 6' WEIGHT: 164 lbs EYE COLOR: Gray HAIR LENGTH, STYLE & COLOR: Short and above his ears; styled with large, pointed sideburns cutting down to his face; light brown ACCESSORIES: He has numerous piercings in his ears and wears numerous rings. ATTIRE: Balthier dresses quite sharply but suitably for a sky pirate, with a well-fitted pair of pants, a collared vest over a white shirt, and the oddest pair of shoes that look like crocs. He's almost always wearing some variation of the same outfit. OTHER: Nothing of note
PERSONALITY DESCRIPTION: Cynical, cocky, and bold, Balthier likely comes over more as an orator or scholar than a sky pirate. He obviously possesses a good bit of learning, and he's not ashamed to show it. His wit can out-duel the best of them, and he's got quite a bit of charm to go along with it. Needless to say, Balthier quite often believes his opinions are always right and will not hesitate to let others know that fact. Basically, if something involves speaking, Balthier can master it. Swindling, negotiation, simply annoying authority figures. All these are services Balthier offers, and more.
Despite being a pirate, Balthier is somewhat of a Robin Hood type - he tends to steal only from those who deserve it. Though he appears as merely another crafty, selfish sky pirate to those who do not know him personally, Balthier has a heroic streak running through him. He genuinely seems to want to help people, and is loyal to his companions, likely the type to take a bullet for one of them (though he'd much rather they just watch the hell out for themselves, to be honest). Truly, he's quite a selfless person, but the type who can take care of himself as skillfully as he protects others.
LIKES: Fine wines; long legs; the freedom of the skies; people watching DISLIKES: Authorities; questions; armor; nosy individuals FEARS: Most of his foremost fears have departed with the fate of his father. Now, he simply doesn't want the sky to be robbed from him. OTHER: Nothing of note
RELATIONSHIPS & HISTORY MARITAL STATUS: Single FAMILY: Cidolfus Demen Bunansa (father, deceased); Mother (deceased); unnamed siblings (unknown) FRIENDS: Vaan (protege); Penelo (protege); Basch fon Ronsenburg (friend); Ashelia B'nargin Dalmasca (friend) LOVE INTEREST: He and Fran are inseparable.
History: Born in 684 Old Valendian, Balthier, as Ffamran mied Bunansa, is the third son of Cidolfus Demen Bunansa, a scientist in employ of the Archadian Empire. He showed such promise at a young age that he was made an Archadian Judge at only sixteen years old.
In 700, six years prior to Final Fantasy XII's storyline, after his father returned from Giruvegan, he noticed Cid's sanity was fading, as he was constantly talking to someone who wasn't there, raving on about "bringing the reins of history back to the hands of man". This strained their relationship, and eventually Ffamran couldn't stand the sight of his father.
This, combined with the way Archadia was moving, made him decide leaving his post as Judge and run away, stealing the new prototype fighter ship as a means of escape from Archades. Since then, having gone into hiding, he has heavily updated the ship, so much so that it no longer resembles the original design, and named it the Strahl.
During this time, Ffamran took on the name Balthier as an alias to help cast aside his ties with Archades. Partnering with his viera companion, Fran, he flew the skies of Ivalice, searching for treasures, gaining notoriety as a Sky Pirate, and also an increasing bounty on his head.
In 706 Old Valendian, Balthier and Fran head to the Royal Palace of Rabanastre's treasury, where they find petty thief Vaan already holding their treasure: the Goddess's Magicite. Balthier demands that he hand it over. When Vaan asks who he is, Balthier responds with "I play the leading man, who else?". Before he can retrieve the magicite, the Ifrit attacks, allowing Vaan a chance for escape, as Balthier is reluctantly forced to follow him.
He chases Vaan out into the Palace Grounds, where amidst the chaos of the fight between the risen Resistance and the Imperials, he loses his patience with the young thief and throws him onto his hovercraft, piloted by Fran. However, his plan is derailed as the Goddess's Magicite, really a piece of nethicite, renders the hovercraft unresponsive, crashing into the Garamsythe Waterway.
Reluctantly, Balthier is forced to join forces with Vaan in order to escape the Waterway, though Vaan seems determined to keep a hold of the Magicite. As they cross the waterway, Balthier expresses his suspicions concerning the new consul Vayne Solidor, and the possibility of him deliberately luring the Resistance out of hiding to attack the palace. By chance, they encounter a Resistance fighter named "Amalia", who also joins them in search of an exit, despite her evident distaste of her "thieving" company.
At the Waterway's exit Vayne and a battalion of Imperial Soldiers ambush the party. Despite Amalia's insistence that her company is innocent, they are sentenced to imprisonment. As they are marched out onto the streets of Rabanastre, Balthier gives a weeping Penelo his handkerchief as she watches Vaan be lead away. Unbeknown to Balthier, the bounty hunter Ba'Gamnan watched the exchange from the shadows, with a great deal of interest. Balthier and Fran find an escape in Nalbina Dungeons.
In Nalbina Dungeons Balthier sends Fran to find a possible escape route whilst he attempts to find Vaan. He finds the young thief in battle with three seeq dungeon masters, and joins the fray. After defeating them, Balthier and Vaan hide within the arena, where Balthier overhears Ba'Gamnan has followed him to Nalbina, along with Judge Gabranth. They use Gabranth's visit as a means of escape by following him into an Oubliette, where they are surprised to find an emaciated and weak Basch fon Ronsenburg imprisoned.
Following Gabranth's leave, Basch pleads the party to set him free. Despite Balthier's indifference, Vaan cannot control his resent and jumps atop Basch's cage, attracting the guards. Fran is forced to drop Basch's cage down to the Barheim Passage as a means of escape, inadvertently freeing the supposed King Slayer. Though Vaan obviously despises the disgraced Knight, Balthier allows Basch to join the party as another sword arm.
After emerging in and crossing the Dalmasca Estersand to reach Rabanastre, the party disperse. Whilst Vaan and Basch go see the Resistance, Balthier and Fran retire to the Sandsea tavern before departing. Whilst enjoying a drink on the second floor, he is accosted by the Bangaa Migelo, who claims Ba'Gamnan has kidnapped Penelo because he mistook her as someone close to Balthier. He is initially unwilling to go to Bhujerba to rescue her, but Basch appears to ask him to fly him, too, to Bhujerba. When Vaan promises Balthier the Goddess's Magicite in return for passage to Bhujerba, he finally agrees to fly them all to the Sky City.
In Bhujerba the group meets up with a young boy, who introduces himself as "Lamont". Balthier is suspicious of him, but allows the boy to accompany them to the Lhusu Mines where the Empire is mining magicite to be used in Draklor Laboratory in Archades. Hearing about magicite perks Balthier's interest and he attempts to force the boy to reveal his true identity as Larsa Solidor, but Ba'Gamnan interrupts the group and they are forced to escape. After losing Ba'Gamnan and his group back in the mines, the party hear Larsa has taken Penelo to Marquis Ondore's estate.
Balthier suggests they gain the attention of the Resistance in hopes of getting into the estate. After Vaan runs around the city, proclaiming to be the supposedly executed Basch, the Resistance approaches and grants them an audience with the Marquis. In hopes of Basch rescuing "Amalia", Ondore alerts Ghis as to the party's whereabouts, and has them arrested aboard the Dreadnought Leviathan.
Aboard the imperial airship the party is reunited with "Amalia", who is revealed to be the reportedly dead Princess Ashelia B'nargin Dalmasca. Judge Ghis takes the Goddess' Magicite from Vaan, though Vossler's interference allows the party to escape imprisonment and defeat Ghis, whilst Balthier manages to pilot an Atomos Imperial carrier ship back down to Bhujerba. After Ashe is advised to stay within Ondore's estate to bid out the Archadian Empire, Balthier finds Ashe aboard the Strahl attempting to steal it.
She asks Balthier to "kidnap" her and take her to the Tomb of Raithwall, where the proof she requires to prove her royal lineage lies. Balthier is again reluctant to get caught into Imperial business, but is sorely tempted by Ashe's promise of Raithwall's treasure. Under her word, he and Fran accompany her across the Ogir-Yensa and Nam-Yensa Sandseas to Raithwall's Tomb.
Vossler, who again accompanies the party, openly voices his disdain of traveling with Sky Pirates, which Ashe is quick to defend. After fighting the Esper Belias, Ashe acquires another piece of nethicite, the Dawn Shard. Much to Balthier's disappointment, the treasure of Raithwall's Tomb turns out to be control of the Esper, and naught of monetary value. Upon exiting the Tomb Ghis's Imperial Fleet accosts them again and it turns out Vossler has betrayed them.
Ghis takes the Dawn Shard off the group and attempts to evaluate it himself, but manages to unleash the nethicite's magick and destroy the entire Archadian fleet, while Balthier and the others escape, with Balthier piloting another carrier ship. Spotting the Dawn Shard glinting in the sky after the explosion, he steers the ship to retrieve it, before descending back down to Rabanastre.
After seeing the nethicite's power Ashe decides to use it as her weapon to protect Dalmasca, but does not know how to use it. She wants Balthier to accompany her on her way to Jahara to ask the Garif's help, but Balthier is skeptical. As collateral, Balthier requests one of the rings on Ashe's finger, not knowing it to be Lord Rasler Nabradia's - her late husband - wedding band.
Ashe reluctantly surrenders the precious ring to Balthier in return for his help. Due to the Strahl being damaged in the 8th Fleet's destruction, the group is forced to walk their way to Jahara, and then through Golmore Jungle to Mt. Bur-Omisace and Stilshrine of Miriam where Ashe retrieves the Sword of Kings.
With the sword she vows to destroy the Empire's nethicite and the party heads to Archadia with the intention of destroying the nethicite within Doctor Cid's possession. When they stop to rest in the Phon Coast's Hunters' Camp, Balthier questions Ashe's intentions with the nethicite, comparing her drive to that of his father's. He reveals his Imperial past as a Judge and his relation to Doctor Cid, as well as his suspicions of an unknown creature named Venat his father spoke of. He vows to persevere in their endeavor now to finally cut the ties to his past, and implores Ashe to not allow the stone's power to consume her, as it did his father.
Finally reaching Archades, Balthier is noticeably irate, separating himself from the party. They reconvene and head to the Draklor Laboratory in search of Cid, which they find to be suspiciously lacking Imperial presence. On discovering Cid's ransacked office, Balthier inspects some old papers of his father's and questions what madness found him six years ago in the Jagd Difohr.
They proceed to the 70th floor to find Reddas, who is apparently responsible for the lack of guards and soldiers. They follow him to find Cid, where Balthier demands he turn over the Dusk Shard. Balthier questions his father's descent into insanity, but is forced to draw his weapon when Cid challenges the party, backed by the power of deifacted nethicite and his Occurian ally, Venat.
After Cid's defeat, he retreats and lures the party out to the Ancient City of Giruvegan. The party return to Port at Balfonheim with their new ally, Reddas. Before heading to Giruvegan, Balthier expresses his suspicion over Reddas's intentions concerning nethicite, inferring he knows of Reddas's true identity, past within the Empire, and his hand in the destruction of Nabudis.
With their trip to Giruvegan remaining fruitless, Reddas accompanies them to the Ridorana Cataract after his fleet were mysteriously brought down there. On the Cataract Balthier tells Vaan to take the Strahl should anything happen to him inside the tower. After climbing to the top of the Pharos at Ridorana to reach the Sun-Cryst, Ashe attempts to destroy it with the Sword of Kings, only to be intercepted by Cid. Balthier furiously confronts his father about his plans to use the nethicite, only to fight him once again, this time fatally wounding him. Balthier has to watch his father die, and up to his dying breath, he believes what he was doing was best for mankind, much to Balthier's disappointment.
Despite Cid's death, his plan has still been realized - the Sun-Cryst has awoken the Sky Fortress Bahamut, and the volatile Mist it seethes seems impossible to stop. As Fran uncontrollably falls to the ground, she insists they go without her, whilst Balthier vows to never leave her behind. Seeing the party's struggles to defeat the Cryst and leave the Pharos, Reddas sacrifices his life to ensure the stone's destruction and the party's safe exit to confront Vayne Solidor aboard the newly awakened Bahamut.
During this time an all-out war is about to break out on Dalmascan ground. Balthier pilots the group on-board the Sky Fortress Bahamut, where they confront Vayne. After Vayne's defeat Balthier and Fran remain behind to start up the Bahamut's engines and stop it from falling on Rabanastre. Balthier manages to fix Bahamut's glossair rings in time to save Rabanastre, but together with Fran they are stuck inside as Bahamut crash-lands outside the city and he and Fran were believed to have died in the crash.
It would only be a year later that Balthier took back the Strahl from Vaan and Penelo whom he had entrusted it to, leaving them a note and Ashe's ring, signifying he has found the 'treasure' he was looking for. On the note, Balthier explains he is going for the Cache of Glabados at Bervenia Palace, wishing Vaan and Penelo to join in on the spoils.
[CREDIT TO FF WIKI!]
WEAPONS, ABILITIES & MAGIC WEAPON(S): +Gun: Balthier uses a short rifle in combat, though he has some experience with bladed weapons, one would assume (having had military experience and all). The rifle is just more pirate-y and efficient.
ABILITIES:
+Piloting and Mechanics: Fast ship? You've never heard of the Strahl? An absolute ace pilot, Balthier pilots the Strahl as if it is merely another appendage. He can fly just about anything he can get his hands on, as well, and has basically made all of his own modifications on the Strahl (which barely resembles the original ship), proving that he knows his fair share about aerodynamics and the like, as well. Betting on Balthier to outmaneuver any other pilot out there would be a pretty safe bet.
+Combat Skills: Both a good shot and an all-around skilled fighter, Balthier's experience as a Judge and time sky pirating have taught him to be both a skilled and crafty combatant. Though not a perfect marksman by any means, Balthier is a very adaptable fighter and is dangerous both at long range and short range because of solid hand-to-hand skill and his ability with a gun.
+Quickenings: Balthier, while by no means a magic specialist, can use some magical-esque power in the form of his quickenings, which are namely ranged in nature.
STRENGTHS: Balthier knows every trick of the trade, to be sure, and while not the most brilliant fighter in existence despite his time as a Judge, he is immensely crafty and slippery to the point that he's almost infuriating to deal with. He's also a skilled shot with his short rifle, so he's not a slouch from range at all. WEAKNESSES: As stated, he's not the most brilliant of individual fighters even if he is slick. He doesn't wear any armor and carries really no weapons on him aside from his gun, so to say he's a bit of a one-trick pony would not be inaccurate.
MAGIC:
SUMMONS: N/A
IT'S ALL ABOUT YOU NAME: Kent HOW DID YOU FOUND US: I registered this beach! ROLEPLAY EXPERIENCE: 5 years; Mass Effect, Final Fantasy, Dragon Age over 25 sites; I'm an English person OTHER CHARACTERS: Cecil Harvey, Rod, Eight, Naghi Minatsuchi, Snow Villiers, Zidane Tribal OTHER NOTES: I'm pretty.
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